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Atlas of Weak Signals


Group Atlas of Weak Signals

AOWS 1 (October 2025)

Group: Beste, Ayal, Agnese, Max, Heba, Aiman

Poison Pilling

Description: Poison pilling (or data poisoning) is the deliberate insertion of malicious, misleading, or corrupted data into datasets used to train machine learning or AI models. The goal is to “poison” the model’s learning process so it behaves incorrectly, produces biased or nonsensical outputs, or even leaks sensitive data.

The definition was copied from ChatGPT when asked: “Do you know what poison pilling is as it relates to putting in data that messed up ai data training?”

We later asked ChatGPT how it felt about this practice. Ask us if you want to read its response.

https://chatgpt.com/share/6937e4f3-3b4c-8009-a287-3997a9f7259c

Visual representation

Group Atlas of Weak Signals

AOWS 2 (December 2025)

Group: Beste, Ayal, Agnese, Max, Heba, Aiman

Open-Source Sufficiency

1. Soil Sealing & Rain Management

Weak Signal - AOWSMW01: soil sealing and rain as resource

Soil sealing is the idea that we are suffocating the soil of the Earth by creating an impermeable skin or layer on top of it in order to make way for urban development. As a result, the Earth’s stratum struggles to “breathe” and sustain its natural systems, which also leads to ‘heat island effects’ caused by urbanization. In the modern world, soil sealing is normalized as part of the growth and development that happens in cities, which needs to be challenged.

In parallel, in some contexts rainwater is neglected and treated as a hazard or waste. Systems are built to pull it into sewage systems and the gutters as fast as possible to avoid flooding and water overflow in cities. However, rain should be viewed as a valuable resource to be captured, filtered and stored. Urban design needs to accommodate the integration of rain as a vital resource through concepts like ‘sponge cities’ to feed the water back to the earth’s soil.

Combining soil unsealing with the harvesting of rain resources will help the Earth restore its natural sustaining cycles, which in turn will help our civilization restore nature’s physical cycles and improve our psychological sense of belonging to it.

2. The Anthropause

Weak Signal - EE02: that during the pandemic when every big city was empty how the animals went back enjoying a world and spaces that belong to them first

While many viewed the recent COVID-19 pandemic as a tragedy, from a different perspective it was also a moment of liberation for both humans and other species alike. The ‘pause’ in the Anthropocene and in dominant human activities like movement, pollution, consumerism created an ‘Anthropause’. The forced ‘slow-down’ allowed animals to reclaim urban space, and in turn, the world more freely without the control of humans. Similarly, it was an opportunity for humans to return to the earth, the very fabric of which we are made, allowing the reclamation of our connection to the ecological biosphere and rebuilding our sense of belonging to Earth.

3. Authentic and Spurious Frames

Weak Signal - AOWS-AK-02 The distance between authentic and spurious frames

There is no denying the gap that exists between our biological planetary reality and the artificial reality of our modern way of life. In contemporary urban design, we often lose the ability to distinguish between the two as we encounter a “blur effect” where the line between these two concepts disappears. Corporate green walls are a prime example of spurious frames; they act as visual filters through which we perceive reality, lacking the raw honesty of the biosphere and the Earth.

Bridging the gap between authentic and fake, nature and the artificial, means stripping away these synthetic masks and allowing ourselves to reconnect with the biosphere and rediscover our position within the Earth’s self-sustaining cycles. We must challenge ourselves to move past the sole image of sustainability towards a raw and honest engagement with the biosphere. Alienation is the enemy of interconnectedness. By choosing the authentic over the spurious, we reclaim our role as biological participants rather than mere spectators of a simulated world.

4. Agradecemos and Decolonizing Time

Weak Signal - AOWS LW02- Agradecemos: Decolonizing time practices — slowness, circularity, ancestral simultaneity

Agradecemos or “we give thanks” is a ritual of gratitude that helps us shift our mindset; from a mindset of extraction of time by ‘taking it’, to one of mutual reciprocity where we ‘honor it’. While the standard modern clock imposes a system of control and commodification, we can resist the dominant utilitarian relationship with time by allowing ourselves to reconnect with our human core, our biology, and our ecology. Reclaiming biological ways of living that prioritize connection with nature can serve as tools for the decolonization of these time practices.

Healing from alienation and the negative effects of the hyperlinear modern world can happen through ‘slowness’ practices, acknowledgment of our place in a circular biosphere, and sensory interactions with the Earth. One walk in nature forces us to sync with the slow time of the biosphere rather than the fast time of the clock.

5. Loss of Heritage and Nature

Weak Signal - BC increasing dis attachment from heritage because of rapid construction projects and loss of nature

Rapid urban development can erode the deep cultural and ecological ties humans have to their environment. The removal of the living memory and identity of a community that lives in physical landmarks, traditional shops or communal gathering spots creates a growing sense of alienation. Loss of heritage erases critical anchors of people’s identities. Similarly, when nature is replaced by concrete and spurious material, the authentic frame of human existence is lost. We forget our biological roots and cycles, which form essential parts of our history and identity, and in turn, lose our sense of self.

Heritage and nature are the invisible threads that sustain our sense of belonging. Rapid urbanization contributes to the erasure of our place on Earth. Resistance through reconnecting to Earth’s physical matter can help us pull and tighten these threads, anchoring our identity within the living biosphere.

New Weak Signals Deck

10 New Weak Signals

5 New Triggers

5 New Opportunities

Community of Practice Testing & Reflection

In order to test the new deck created, I facilitated a short 20 minute digital session with a small group of 3 colleagues from the design and technology community.

Session Structure & Outcomes

  1. Introduction - explained how the game works and how it is used as a modern day speculative tool to design alternative futures. I explained the categories of my new card deck and the common theme I am looking at.

  2. Card Draw - we did a random draw from the new card deck displayed above that resulted in the below unique combination:

Weak Signal: Analog Enclaves Trigger: Identity Crises Opporunity: Co-Creation

  1. Speculative Ideation - the participants discussed the ideas that arose from the combination of these 3 cards, discussing the non-digital scenarios where communities must collectively work together to rebuild their sense of self, away from the digital world.
  2. Key Output: Remote Shed - a physical shared sanctuary where people experiencing severe digital burnout or fragmented online identities gather to co-design tangible objects through hands-on or analog techniques. Collaborative workshops are promoted in place of individual creation, creating shared rituals that redefine the identity of these individuals outside of highly controlled and monitored spaces.

  3. Reflection & Closing - evaluating how well the cards worked together and the discussions they generated

Reflections

Some of the key takeaways or reflections from the participants were the following:

  • How well the combination of spatial vs. psychological prompts worked together and how relatable they felt to the participants in relation to modern day reality. The “Co-Creation” opportunity card forced participants to think on a more collective/community level rather than isolated individual acts.

  • The card prompts were clear, relatable and easy to understand work with. They did not spend time trying to analyze or understand what the words meant.

  • Although it worked to do it digitally, face to face interaction might have sparked more dynamic interactions and improved the overall flow and pace of the experience.

  • The combination of internal problems like identity criss with physical space and collaborative frameworks helped in thinking of or reframing design as a means for social fabric repair.

Overall, the session sparked interesting discussions and seemed to work well with this specific community of designers who also work heavily with technology, screens and the digital world.


Last update: June 23, 2026